`....`` `-...`````.-` ``` :.----:/:::-/ -:/+/+o:` `.-.. ------/--.--://h+s+++++/////:/+//. .:///:::/::`o+o//+ooooooo:moomy+o. b0b autoexec.cfg `--:---:+:+/://ooooooos+hdhhsoo- Last Updated 12/10/2010 .-+ss/---+oo+/-:+oooososoooss- Do not give out without my permission. `:--../+/:.-oo--+oooooooooss: .+-/++//::/+:`oo`-oooooooo+os:.. //o+o+/+/oo`oo`os`-oooooosoo-``.-.....` o/ys/s++s/+o`h-`m.`+ooooosso``````````-. /+h/s+oo/o:s`y:`m.`/oooosssss-```````.-: `o+s/++o+/y..h.-N.`ooooossss/..`.`..---: .o++++o+/`-h-.d+`-ssssssss-./--:/:--:- `:ooo+oooo-+d+-/sssssss+` `-::--.. `-:::-/yy+-/ossssss/. `:o++++sssossss. ``-:sss:.``` -sss+.` `:////+oooo+ `+oooooo/. -ooooooo+/-` :oo+/////+` ``..`` `-/+oo+oo+` ``..` //_Rates rate "1048576" cl_interp "0.015215" cl_interp_ratio "1" cl_interp_all "0" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_smooth "0" cl_cmdrate "66" cl_updaterate "66" cl_resend "6" cl_timeout "30" cl_pred_optimize "2" cl_interp_threadmodeticks "0" net_maxfragments "1400" sv_cheats 1 cl_crosshairscale 2500 cl_crosshairusealpha 5000 cl_crosshairalpha 5000 bind kp_end "buy deagle" bind kp_downarrow "buy mp5" bind kp_pgdn "buy famas;buy galil" bind kp_leftarrow "buy usp" bind kp_5 "buy vesthelm" bind kp_rightarrow "buy vest" bind kp_home "buy hegrenade" bind kp_uparrow "buy flashbang" bind kp_pgup "buy smokegrenade" bind kp_plus "buy ak47;buy m4a1" bind kp_enter "buy awp" bind kp_ins "buy defuser" bind "mwheelup" "use weapon_flashbang" bind MOUSE4 "use weapon_hegrenade" bind MOUSE5 "use weapon_smokegrenade" bind "o" "say SHAHZAMMMMMMMMM!;say .ready" bind "mwheeldown" "+jump" bind mouse1 +attack //_Sensitivity sensitivity "2.0" zoom_sensitivity_ratio "1.0" //_CPU codes fps_max "999" props_break_max_pieces "0" func_break_max_pieces "0" props_break_max_pieces_perframe "0" con_enable "1" weapon_showproficiency "1" //_Violence and Blood violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" //_Crosshair crosshair "1" //cl_crosshairusealpha "1" cl_dynamiccrosshair "0" //cl_scalecrosshair "1" cl_crosshairsize "2" cl_crosshairthickness "0.5" //_Handedness cl_righthand "1" //_Minmodels cl_min_ct "4" cl_min_t "3" cl_minmodels "1" //_Mouse & Acceleration m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0" m_filter "0" m_forward "1" m_mousespeed "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_side "0.8" m_yaw "0.022" //_Render Commands r_3dsky "0" r_decals "200" r_decal_cullsize "9999" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawflecks "0" r_drawbatchdecals "0" r_drawmodeldecals "0" r_flex "0" r_lightaverage "1" r_lod "2" r_teeth "0" r_worldlights "0" r_worldlightmin "0" r_rootlod "2" r_dynamic "0" r_maxdlights "32" r_occlusion "1" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "0" r_ambientmin "0" r_ambientboost "0" r_eyes "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_PhysPropStaticLighting "0" r_pixelfog "1" r_renderoverlayfragment "0" r_norefresh "0" r_ropetranslucent "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_maxmodeldecal "0" r_fastzreject "-1" r_spray_lifetime "0" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" r_ropetranslucent "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_worldlightmin "0.0002" r_worldlights "1" r_drawdetailprops "0" r_flashlightrendermodels "0" r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" //_Material Commands mat_forceaniso "0" mat_antialias "0" mat_colorcorrection "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_clipz "1" mat_fastspecular "1" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_vsync "0" mat_disable_bloom "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_monitorgamma "1.6" mat_compressedtextures "1" mat_forcemanagedtextureintohardware "0" mat_filterlightmaps "1" mat_filtertextures "1" mat_forcehardwaresync "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_parallaxmap "0" mat_aaquality "0" mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_queue_mode "2" mat_diffuse "1" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "1" mat_shadowstate "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_softwarelighting "0" mat_use_compressed_hdr_textures "0" mat_debug_postprocessing_effects "0" mat_alphacoverage "0" //_Client Commands cl_ragdoll_physics_enable "0" cl_forcepreload "1" cl_ejectbrass "0" cl_smoothtime "0.01" cl_drawmonitors "0" cl_allowdownload "0" cl_detaildist "0" cl_detailfade "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_downloadfilter "nosounds" cl_predictweapons "1" cl_pred_optimize "2" cl_autohelp "0" cl_c4progressbar "1" cl_c4dynamiclight "1" cl_clearhinthistory "1" cl_phys_props_enable "0" cl_phys_props_max "50" cl_showhelp "0" cl_showpluginmessages "0" cl_rumblescale "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" cl_ragdoll_collide "1" cl_autowepswitch "0" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_logofile "0" cl_interp_threadmodeticks "0" //_Water cl_show_splashes "0" mat_wateroverlaysize "8" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" //_Rope rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0 rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" //_Sounds cl_customsounds "0" cl_soundfile "0" dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.05" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "2" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.4" volume "1" //_Misc. Commands cl_wpn_sway_interp "0" hud_saytext_time "6" muzzleflash_light "0" gl_clear "0" blink_duration "0" flex_smooth "0" mp_decals "0" violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" con_enable "1" weapon_showproficiency "1" blink_duration "0" closecaption "0" jpeg_quality "100" showhitlocation "1" hud_centerid "1" hud_fastswitch "1" overview_health "1" overview_names "0" overview_preferred_mode "1" overview_tracks "0" datacachesize "128" func_break_max_pieces "0" lod_TransitionDist "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" soundscape_flush mat_savechanges fog_override "1" exec eco-config.cfg